Motion Vector:Create Digital Fusion Examples.
NOTE: You need Twixtor 5.0 or later for these examples. You also need Fusion 5.1 or later.
Important: These tutorials assume you have read the manual that was put on your disk with the plugin upon installation.
You'll find the 5 examples below in the MVCCreateExamples fusion file.
VectorCreateSimpleExample
This sample node shows a simple example. In this example we've applied Motion Vectors Create to a piece of footage. We've set the Display setting to Debug. As is pointed out in the manual, when at frame 0 and you are calculating motion vectors to the previous frame you are really debugging the motion vectors calculated at frame 1.
Try setting the Motion Sensitivity to 0 (to force minimal pixel movement, which creates a poor track for this sequence) and see what happens to the created Debug images. Notice that when Debug View Mode is Diff that when there is more white in the areas of difference between the source image and the image of the surrounding frame warped using the motion vetors (that is, poor tracking).
Play with other Debug View Modes and see what is displayed in both good tracking (Motion Sensitivity set to 70) and bad tracking (Motion Sensitivity set to 0).
MVC2_VectorCreateNoFgMaskUsed, MVC2_VectorCreateFGMaskused
For this project we leave the Display setting at Vectors.
Note the influence on the hand on the motion vectors in the "NoFGMaskUsed" node. The motion of the hand influences the motion of the background (the wall and face).
In the node "MVC2_VectorCreateNoFgMaskUsed" you can see how you can use a matte to separate foreground and background for even better results when an object in front passes other objects to get better results from Motion Vectors Create.
We also suggest setting the Display setting to Debug and playing with the various Debug Modes to see how the mattes affect the quality of the tracking.
Digital Fusion 4 users take note: it is not obvious by looking at the flow, but in the node "MVC2_VectorCreateFGMaskused" the LayersFGMask clip has been connected to the VectorCreateFG1Matte input mask setting that can be reached by right-clicking on the image in the viewer when the Vector Create node is selected (see the manual). This connection was accomplished by right-clicking in the viewer when the Vector Create node was selected and selecting "Bitmap" from the VectorCreateFG1Matte submenu.Also note that the connected clip's controls show up in the Masks tab for Vector Create.
Fusion 5 users: it should be obvious that the LayersFGMask clip has been connected to the VectorCreateFG1Matte input mask. This was done by right-clicking in the viewer when the Vector Create node was selected and selecting "Bitmap" from the VectorCreateFG1Matte submenu.
MVC3_ProblemShown, MVC3_WithSplines
These nodes show how, with Vector Create, you can get better results by guiding Vector Create with the use of Fusion's splines.
The node "MVC3_ProblemShown" exhibits what happens when Vector Create is not supplied manual tracking help. Note that the result is very unsatisfactory.
The node "MVC3_WithSplines" shows how you can guide Vector Create, in this case with two splines
For you to do and notice:
MVC4_ProblemShown, MVC4_LayersAndSplines
These nodes show how, with Vector Create, you can get better results by guiding Vector Create with the use of a few judicial splines used in tandem with Vector Create's layer separation feature.
The node "MVC4_ProblemShown" exhibits what happens with regular Vector Create with no layer separation. Note that the result is very unsatisfactory.
The node "MVC4_LayersAndSplines" shows how you can guide Vector Create. in this case with 1 tracking point per layer.
For you to do and notice:
MVC5_ProblemShown, MVC5_LayersAndSplines
This example shows a very complex example with 4 layers (3 foreground mattes supplied) and several splines, used on several layers, to guide Vector Create's tracking.
The node "MVC5_ProblemShown" exhibits what happens with Vector Create, even with layer separation. Note that the result is very unsatisfactory.
For you to do and notice in the node named "MVC5_LayersAndSplines":
Copyright 2000-2010 RE:Vision Effects, Inc.