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RE:Map, Cryptomatte and Reusable 3D Renders

Tags: RE:Map

RE:Map, Cryptomatte and Reusable 3D Renders

 

In this tutorial, we will discuss a new accelerated workflow for motion graphics that has been developed in the last decade where 3D departments build motion graphics packages that can be used and reused just by changing out a few elements and re-rendering within the compositing software instead of the 3D package.  You can go to the timestamp for the application that you are interested in for After Effects, Resolve Fusion or Autodesk Flame.

In this tutorial, we will discuss a new accelerated workflow for motion graphics that has been developed in the last decade where 3D departments build motion graphics packages that can be used and reused just by changing out a few elements and re-rendering within the compositing software instead of the 3D package.  You can go to the timestamp for the application that you are interested in for After Effects, Resolve Fusion or Autodesk Flame.

Timestamps:

0:00  Intro

0:52  Link to tutorial using C4D https://help.revisionfx.com/tutorial/150/ 

and part 2: https://help.revisionfx.com/search/?p=73

1:43  Prepping in Maya using the Arnold Renderer.

3:39  Compositing in AE using Cryptomatte and RE:Map UV

6:55  Compositing in Resolve Fusion using Cryptomatte and RE:Map UV

10:13 Compositing in Autodesk Flame using Cryptomatte and RE:Map UV

*You can go directly to Timestamps in YouTube

Author: Lori Freitag & Sebastian Bugna