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					Blur without blurring over edgesSee TutorialDescriptionSmoothKit's Gaussian Per-Pixel filter's "maximum deviation" is explained with an example that retains fine hair detail while at the same time smoothing out blemishes in skin. This Tutorial Includes- Video
 
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					M1 and Rosetta 2See TutorialDescriptionThis is a Sales support tutorial explaining M1 and Rosetta 2.*Note: There is a small typo at 00:20. It is x86-64 not x64-86Author: Lori FreitagCompany: RE:Vision EffectsThis is a Sales support tutorial explaining M1 and Rosetta 2. 
 *Note: There is a small typo at 00:20. It is x86-64 not x64-86This Tutorial Includes- Video
 
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					Managing your account - Moving a key-based licenseSee TutorialDescriptionIn this tutorial we will see how to deactivate a license directly from your machine and also how to manage a license remotely via your account.Note: (This tutorial is for you, if your license format is: XXXX-XXXX-XXXX-XXXX-XXXX-XXXX-XXXX Issued from Dec 2018 and later). This Tutorial Includes- Video
 
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					How La Maison's Mental Ray plugin works with RE:Vision Effects pluginsSee TutorialDescriptionMental Ray shader that can be used to output vectors for RE:Vision Effects plugins This Tutorial Includes- Web Pages
 
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					Motion Vectors Out of Maya - video 1 to 4See TutorialDescriptionThe following videos Motion Vectors out of Maya is a set of 4 tutorials prepared by Arkadiy Demchenko. Many of RE:Vision Effects tools support motion vectors inputs including: ReelSmart Motion Blur, SmoothKit Directional, RE:Map Displace, Video Gogh, Twixtor Motion Vectors In. This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others. 01_Basics I. This video explains how to install a special shader to 
 render motion vectors with Mental Ray.02_Basics II. In this tutorial we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on. The tutorials are done in Maya 2009 but will apply to 03_Example I. Simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors. 
 04_Example II. Another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.
 A set of Maya scene project files to test the content of this tutorial by yourself and compare your results is maintained here:
 http://www.revisionfx.com/support/faq...
 The 2009 scenes can be uploaded directly in 2011 without issues.
 P.S. Keep in mind that Sun&Sky system used in this scene creates a gamma correction lens shader for your camera that needs to be disabled / disconnected if you want to render the scene with lm2DMV shader. Passes on the other hand will ignore it, so no need to bother then.Arkadiy maintains the blog http://www.sigillarium.com about Maya and his work. This Tutorial Includes- Videos
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					What is the motion vector format for RE:Vision Effects' products?See Tutorial
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					How is alpha used in your motion vectors?See TutorialDescriptionThis tutorial explains the need for alpha in motion vectors. This Tutorial Includes- Web Pages
 
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					How do I get motion vectors out of my 3D system?See TutorialDescriptionThere exists different ways to extract motion vectors from a renderer. This Tutorial Includes- Web Pages
 
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					I'd like to see the math behind your motion vectorsSee TutorialDescriptionThis tutorial explains the motion vectors mapping maths. This Tutorial Includes- Web Pages
 
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