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  • Twixtor, Time Remapping and Excel

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    Description

    In this tutorial, you will see two different methods used to remap time, as well as a shortcut using an Excel spreadsheet.  We also see a frame rate conversion.
    In this tutorial, you will see two different methods used to remap time, as well as a shortcut using an Excel spreadsheet.  We also see a frame rate conversion.

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  • Twixtor: When and How to use Tracking Points

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    Description

    This Tutorial shows how to get better results using Tracking Points for more complex shots and to help get rid of warping or ghosting. Tracking Points are available in Twixtor Pro for AE, FCP (pre-FCPX), Premiere Pro, Nuke & OFX hosts such as Scratch & Composite.

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  • Better Retiming using a Matte

    Link
    Description

     

    This Tutorial shows how to get better tracking using a matte to separate your footage into  multiple layers.  Multiple layers are available in Twixtor Pro for AE, FCP, Premiere Pro, and Twixtor for Smoke, Flame, Fusion, Nuke & OFX hosts such as Scratch & Composite.
    Author:  Lori Freitag
    Company:  RE:Vision Effects
    link: http://revisionfx.com/products/twixtor/

    This Tutorial shows how to get better tracking using a matte to separate your footage into  multiple layers.  Multiple layers are available in Twixtor Pro for AE, FCP, Premiere Pro, and Twixtor for Smoke, Flame, Fusion, Nuke & OFX hosts such as Scratch & Composite.

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  • Frame Edge Issues and Twixtor

    Link
    Description

    This Tutorial explains when it is appropriate to use Smart Blend and shows regular Twixtor with Inverse and with Forward Warping and compares a panning shot slowed down 10x with and without Smart Blend

     

     

    Special Thanks to Mark Tekushan for allowing us to use the beach footage. www.mfxs.com 

     

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  • Twixtor - Fixing Unwanted Warping

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    Description

    This Tutorial explains how to use Motion Sensitivity to avoid unwanted warping in your re-timed shot.

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  • How to make video look more like film

    Link
    Description

    How do I use RE:Vision Effects plugins to help make video look more like film?

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  • M1 and Rosetta 2

    Link
    Description

    This is a Sales support tutorial explaining M1 and Rosetta 2.
    *Note: There is a small typo at 00:20. It is x86-64  not x64-86
    Author:   Lori Freitag
    Company:  RE:Vision Effects

    This is a Sales support tutorial explaining M1 and Rosetta 2.


    *Note: There is a small typo at 00:20. It is x86-64  not x64-86

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  • Managing your account - Moving a key-based license

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    Description

    In this tutorial we will see how to deactivate a license directly from your machine and also how to manage a license remotely via your account.Note: (This tutorial is for you, if your license format is: XXXX-XXXX-XXXX-XXXX-XXXX-XXXX-XXXX Issued from Dec 2018 and later).



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  • How La Maison's Mental Ray plugin works with RE:Vision Effects plugins

    Link
    Description

      Mental Ray shader that can be used to output vectors for RE:Vision Effects plugins

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  • Motion Vectors Out of Maya - video 1 to 4

    Link
    Description

    The following videos Motion Vectors out of Maya is a set of 4 tutorials prepared by Arkadiy Demchenko.

    Many of RE:Vision Effects tools support motion vectors inputs including: ReelSmart Motion Blur, SmoothKit Directional, RE:Map Displace, Video Gogh, Twixtor Motion Vectors In.

    This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.

    01_Basics I. This video explains how to install a special shader to
    render motion vectors with Mental Ray.

    02_Basics II. In this tutorial we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on. The tutorials are done in Maya 2009 but will apply to

    03_Example I. Simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.

    04_Example II. Another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.

    A set of Maya scene project files to test the content of this tutorial by yourself and compare your results is maintained here:

    http://www.revisionfx.com/support/faq...
    The 2009 scenes can be uploaded directly in 2011 without issues.

    P.S. Keep in mind that Sun&Sky system used in this scene creates a gamma correction lens shader for your camera that needs to be disabled / disconnected if you want to render the scene with lm2DMV shader. Passes on the other hand will ignore it, so no need to bother then.

    Arkadiy maintains the blog http://www.sigillarium.com about Maya and his work.

     

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