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  • Tutorials (21)
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  • Cleaning up blocky and noisy DV footage

    Link
    Description

    In this tutorial it is our goal to demonstrate how to use SmoothKit to clean up problematic DV footage.

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  • Blur without blurring over edges

    Link
    Description

    SmoothKit's Gaussian Per-Pixel filter's "maximum deviation" is explained with an example that retains fine hair detail while at the same time smoothing out blemishes in skin.

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  • Animated Impressionism

    Link
    Description

    This tutorial covers a technique for animating paint strokes applied to a still image so that it appears to be a work of impressionistic art.

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  • M1 and Rosetta 2

    Link
    Description

    This is a Sales support tutorial explaining M1 and Rosetta 2.
    *Note: There is a small typo at 00:20. It is x86-64  not x64-86
    Author:   Lori Freitag
    Company:  RE:Vision Effects

    This is a Sales support tutorial explaining M1 and Rosetta 2.


    *Note: There is a small typo at 00:20. It is x86-64  not x64-86

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  • Managing your account - Moving a key-based license

    Link
    Description

    In this tutorial we will see how to deactivate a license directly from your machine and also how to manage a license remotely via your account.Note: (This tutorial is for you, if your license format is: XXXX-XXXX-XXXX-XXXX-XXXX-XXXX-XXXX Issued from Dec 2018 and later).



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  • How La Maison's Mental Ray plugin works with RE:Vision Effects plugins

    Link
    Description

      Mental Ray shader that can be used to output vectors for RE:Vision Effects plugins

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  • Motion Vectors Out of Maya - video 1 to 4

    Link
    Description

    The following videos Motion Vectors out of Maya is a set of 4 tutorials prepared by Arkadiy Demchenko.

    Many of RE:Vision Effects tools support motion vectors inputs including: ReelSmart Motion Blur, SmoothKit Directional, RE:Map Displace, Video Gogh, Twixtor Motion Vectors In.

    This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.

    01_Basics I. This video explains how to install a special shader to
    render motion vectors with Mental Ray.

    02_Basics II. In this tutorial we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on. The tutorials are done in Maya 2009 but will apply to

    03_Example I. Simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.

    04_Example II. Another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.

    A set of Maya scene project files to test the content of this tutorial by yourself and compare your results is maintained here:

    http://www.revisionfx.com/support/faq...
    The 2009 scenes can be uploaded directly in 2011 without issues.

    P.S. Keep in mind that Sun&Sky system used in this scene creates a gamma correction lens shader for your camera that needs to be disabled / disconnected if you want to render the scene with lm2DMV shader. Passes on the other hand will ignore it, so no need to bother then.

    Arkadiy maintains the blog http://www.sigillarium.com about Maya and his work.

     

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  • What is the motion vector format for RE:Vision Effects' products?

    Link
    Description

    Motion Vectors Format Explained

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  • How is alpha used in your motion vectors?

    Link
    Description

    This tutorial explains the need for alpha in motion vectors.

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  • How do I get motion vectors out of my 3D system?

    Link
    Description

    There exists different ways to extract motion vectors from a renderer.

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