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  • Tutorials (25)
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  • Working with LatLong Projections in RE:Lens

    Link
    Description

    In this tutorial we are focusing on LatLong Projections, which are commonly used for VR360 and 180 workflows, and we show how to reframe, reformat and creatively repurpose footage using RE:Lens.
    In this tutorial we are focusing on LatLong Projections, which are commonly used for VR360 and 180 workflows, and we show how to reframe, reformat and creatively repurpose footage using RE:Lens.

    This Tutorial Includes
    • Video
    See Tutorial
  • RE:Lens and Fisheye 2025

    Link
    Description

    Title: RE:Lens in Fisheye 2025
    Product: RE:Lens
    Host used for tutorial: AE,PP,Resolve
    Description:
    Shoot with super-wide fisheye lenses and animate orientation, stabilize and zoom (focal length) using RE:Lens Superfish with very high res video.
    Great for narrow places, non-scripted, non-predictable shoots and extra POV wide-angle cameras, PTZ in post. 
    *Resolve tends to change a lot, version used:  v.20.2.3
    Cameras used:
    Ex. 1 - Canon c500 with the HAL 220 lens
    Ex. 2 - Panasonic GH5 + Entaniya 250° lens
    Ex. 3 - RED Monstro camera with a HAL 200 6.0mm
    Ex. 4 - Sony Mirrorless camera with HAL 200 
    Put the cameras used in description at what resolution to help get more reposts
    and #tag them too 
    #lumix #red #sony #canon #entaniya

    Shoot with super-wide fisheye lenses and animate orientation, stabilize and zoom (focal length) using RE:Lens Superfish with very high res video.Great for narrow places, non-scripted, non-predictable shoots and extra POV wide-angle cameras, PTZ in post. *Resolve tends to change a lot, version used:  v.20.2.3

    Cameras used:Ex. 1 - Canon c500 with the HAL 220 lensEx. 2 - Panasonic GH5 + Entaniya 250° lensEx. 3 - RED Monstro camera with a HAL 200 6.0mmEx. 4 - Sony Mirrorless camera with HAL 200 

    This Tutorial Includes
    • Video
    See Tutorial
  • RE: Vision plugins in Resolve - Workarounds

    Link
    Description

     

    In this tutorial, we will see two new workarounds for using our OFX plug-ins with Resolve/Fusion.  One of our workarounds is not working anymore in Fusion, so we will start with what “not to do”, and then show you the workarounds that do currently work. 

    In this tutorial, we will see two new workarounds for using our OFX plug-ins with Resolve/Fusion.  One of our workarounds is not working anymore in Fusion, so we will start with what “not to do”, and then show you the workarounds that do currently work. 

     

    This Tutorial Includes
    • Video
    See Tutorial
  • Handling clips with different Input and Output sizes within Flame

    Link
    Description

    In this tutorial, will see how to handle clips with different input and output sizes using Batch in Flame with a RE:Lens plugin.

    This Tutorial Includes
    • Video
    See Tutorial
  • How to make a perfect stabilization VR 360 Hyperlapse video

    Link
    Description

    Andrii Shramko demos a useful feature in RE:Lens spherical stabilizer allowing you to handle real hard shots by masking areas of the source. You can also use this feature on fisheye stabilization where there is moving junk (light flares and leaks) outside of the image circle that affects the tracking, as well as in stitched videos where a camera is moving indepedently from the rest of the rig (which confuses any tracker).
    https://www.facebook.com/shramko360/

    This Tutorial Includes
    • Video
    See Tutorial
  • Scratch - Setting up an effect in Scratch 9 and over - with different input/output resolutions

    Link
    Description

     

    In this tutorial, you will learn the basic steps needed to use RE:Lens in Scratch by assimilate when the input and output have different resolutions.
    *Note: This tutorial is for Scratch version 9 and higher.  For earlier versions of Scratch, please watch this tutorial. https://www.youtube.com/watch?v=YNGI2t0ieAs&list=PLJZE0COAfWUWCBFFdWbEyV1YIgZr9jiu3&index=5&t=2s 

    In this tutorial, you will learn the basic steps needed to use RE:Lens in Scratch by assimilate when the input and output have different resolutions.*Note: This tutorial is for Scratch version 9 and higher.  For earlier versions of Scratch, please watch this tutorial. Earlier versions

     

    This Tutorial Includes
    • Video
    See Tutorial
  • Resolve - Handling Clips with different Input and Output size

    Link
    Description

    In this tutorial we will see two examples of how to input footage at one size and output at another size in Resolve with the RE:Vision Effects RE:Lens plugin.

    This Tutorial Includes
    • Video
    See Tutorial
  • Premiere Pro to After Effects Workflow

    Link
    Description

     

    In this tutorial, we will see three examples showing the workflow from Premiere Pro to After Effects using Dynamic link.  Examples include use of Twixtor, RE:Match and RE:Lens plugins.

    In this tutorial, we will see three examples showing the workflow from Premiere Pro to After Effects using Dynamic link.  Examples include use of Twixtor, RE:Match and RE:Lens plugins.

     

    This Tutorial Includes
    • Video
    See Tutorial
  • RE:Lens - Stabilizing 360 VR in FCPX tutorial

    Link
    Description

     

    In this tutorial, you will learn the basics of how to use the "Spherical Stabilization" feature within RE:Lens in FCP X.

    In this tutorial, you will learn the basics of how to use the "Spherical Stabilization" feature within RE:Lens in FCP X.

     

    This Tutorial Includes
    • Video
    See Tutorial
  • RE:Lens for FCPX - Converting fisheye footage to 360

    Link
    Description

     

    In this tutorial, we will use RE:Lens in FCP X to directly convert 280 degree fisheye footage, to latitude longitude panoramic format suitable for 360 video viewers.

    In this tutorial, we will use RE:Lens in FCP X to directly convert 280 degree fisheye footage, to latitude longitude panoramic format suitable for 360 video viewers.

     

    This Tutorial Includes
    • Video
    See Tutorial
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