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RE:Lens in Scratch - Part 1
Description
RE:Lens:RE:Lens in Scratch - Part 1Product: RE:LensHost used for tutorial: ScratchDescription:In this tutorial, we will use the RE:Lens plugin, in Scratch by assimilate and see how to animate a camera move in post on Super fisheye footage.Author: Lori FreitagCompany: RE:Vision Effectslink: http://revisionfx.com/products/RELensIn this tutorial, we will use RE:Lens in Scratch by ASSIMILATE and see how to animate a camera move in post on fisheye footage sources. The source material was shot with Panasonic GH5 in Photo6K mode using Entapano 250 deg. superfish lens. The host used here is Scratch as it supports mp4 video files over 4K which is what the GH5 records in that 18 MP recording mode.
*Note at 06:21, I said "horizontally" but I meant "vertically".
This Tutorial Includes
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Using 360 Video as a second camera
Description
In this Overview, we discuss using a 360 camera rig as second video camera to cut to. In this project we met different challenges and see how we solved them provided using RE:Vision Effects plug-ins.Camera used:GoPro Omni 360, GoPro Karma droneSoftware used: Stitching done in GoPro Kolor (Autopano), RE:Lens From LatLong (for 360 source), RE:Lens DeFish to flatten the drone movie, Twixtor to time synch the drone movie.Special Thanks to credit Camera tech: Andrew GanzonIn this Overview, we discuss using a 360 camera rig as second video camera to cut to. In this project we met different challenges and see how we solved them provided using RE:Vision Effects plug-ins.
Camera used:GoPro Omni 360, GoPro Karma droneSoftware used: Stitching done in GoPro Kolor (Autopano), RE:Lens From LatLong (for 360 source), RE:Lens DeFish to flatten the drone movie, Twixtor to time synch the drone movie.
Camera tech: Andrew Ganzon
This Tutorial Includes
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Setting up our plug-ins in Scratch when input and output resolution are different
Description
In this tutorial, you will learn the basic steps needed to use RE:Lens in Scratch by assimilate when the input and output have different resolutions.In this tutorial, you will learn the basic steps needed to use RE:Lens in Scratch by assimilate when the input and output have different resolutions.This Tutorial Includes
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RE:Lens - Advanced Stabilization Tips
Description
In this tutorial, you will see some advanced tips and tricks for using the Spherical Stabilizer within RE:Lens ToLatLong.Special thanks to Kevin Cruz & KODAK PIXPRO for the use of the Camel footageIn this tutorial, you will see some advanced tips and tricks for using the Spherical Stabilizer within RE:Lens ToLatLong.
Special thanks to Kevin Cruz & KODAK PIXPRO for the use of the Camel footageThis Tutorial Includes
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RE:Lens Project Example - Tips and Tricks
Description
In this tutorial, you will see the workflow of a RE:Lens project utilizing Superfish and the "Spherical Stabilization" feature.Special thanks to JK Imaging Ltd. for the use of the Camel footage.In this tutorial, you will see the workflow of a RE:Lens project utilizing Superfish and the "Spherical Stabilization" feature.
Special thanks to JK Imaging Ltd. for the use of the Camel footage.This Tutorial Includes
- Video
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RE:Lens - Stabilizing 360 VR footage
Description
In this tutorial, you will learn the basics of how to use the "Spherical Stabilization" feature within RE:Lens Superfish, ToLatLong and FromLatLong.In this tutorial, you will learn the basics of how to use the "Spherical Stabilization" feature within RE:Lens Superfish, ToLatLong and FromLatLong.
This Tutorial Includes
- Video
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Tracking, Fisheye lenses and RE:Lens
Description
Description:In this tutorial, you will see a workflow example of tracking a flat graphic to footage that was shot using a Full Frame Fisheye Lens. Lens used: Panasonic Lumix 8mm fisheye on GH4 Full Frame Fisheye and RE:Lens DEFishAuthor: Lori FreitagCompany: RE:Vision Effectslink: http://revisionfx.com/products/RELens/Description:In this tutorial, you will see a workflow example of tracking a flat graphic to footage that was shot using a Full Frame Fisheye Lens. Lens used: Panasonic Lumix 8mm fisheye on GH4 Full Frame Fisheye and RE:Lens DEFish
This Tutorial Includes
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RE:Lens Defish and Superfish
Description
In this tutorial, you will see several examples where you will see different kinds of lens and which RE:Lens tool to use for what purpose.
Cameras and lenses used:
Ex. 1) - (00:15) Wide-angle lens used on GH4: Panasonic 7-14mm f/4
Beating the edge of frame over-stretching with Defish
Ex. 2) - (01:29) Anamorphic Lens used on GH 4: SLR Magic Anamorphic-Cine 2X 50mm T2.8 MFT
Non-Square Pixel Aspect Ratio, Anamorphic process
Ex. 2.A) - GoPro Hero 4 Black Superview Mode
Ex. 3) - (06:05) Full Frame Fisheye project-Lens used: Panasonic Lumix 8mm fisheye on GH4
Full Frame Fisheye and RE:Lens Defish
Ex. 4) - (07:06) Circular Fisheye - Lens: Sigma 4.5mm f 2.8 DC HSM Fisheye for Canon
Circular Fisheye lenses and RE:Lens Superfish
Ex. 4.A) - With Kipon Adapter
Ex. 4.B) - With Metabones Adapter
Ex. 5) - (11:10) Super Fisheye Lenses - Lens: Superfish lens by Entanya Entapano 280deg. on Back-Bone Ribcage
- Superfish Lenses
This Tutorial Includes
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Motion Graphics and RE:Lens
Description
In this tutorial, we will see how to use motion graphics, text and AE Paint with RE:Lens.
This Tutorial Includes
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RE:Lens Working with 360 Virtual Sets
Description
In this tutorial, we will see how to use your virtual set and re-use it with RE:Lens.13 layers composited in equirectangular space with RE:Lens "To LatLong" plug-in.Was also used:RE:Flex Morph was used to create animated loops of the greenscreen footage to fit duration.RE:Map UV was used to texture map the monitors.RE:Match Color was used to match a plate that wasn't color balanced.Video stitched with VideoStitch and PTGui.3D set made in Maya, rendered in Mental Ray.Assembled in After EffectsIn this tutorial, we will see how to use your virtual set and re-use it with RE:Lens.
13 layers composited in equirectangular space with RE:Lens "To LatLong" plug-in.
RE:Flex Morph was used to create animated loops of the greenscreen footage to fit duration.RE:Map UV was used to texture map the monitors.RE:Match Color was used to match a plate that wasn't color balanced.Video stitched with VideoStitch and PTGui.3D set made in Maya, rendered in Mental Ray.Assembled in After Effects
This Tutorial Includes
- Video