Skip over navigation

RE:Vision Effects
  • Products
    • All Products
    • DEFlicker
    • DE:Noise
    • Effections
    • FieldsKit
    • PV Feather
    • RE:Fill
    • RE:Flex
    • RE:Lens
    • RE:Map
    • RE:Match
    • ReelSmart Motion Blur
    • Shade/Shape
    • SmoothKit
    • Twixtor
    • Video Gogh
  • Learn
    • Gallery
    • Tutorials
  • Support
    • FAQs
    • Company
    • Contact Us

Find a Tutorial

  • All Products▾
    • RE:Vision Effects LogoAll Products
    • ARRI Film Lab
    • Autograph
    • Color Genius
    • DE:Noise
    • DEFlicker
    • Effections
    • FieldsKit
    • PV Feather
    • RE:Fill
    • RE:Flex
    • RE:Grade
    • RE:Lens
    • RE:Map
    • RE:Match
    • REZup
    • RSMB
    • Shade/Shape
    • SmoothKit
    • Twixtor
    • Video Gogh
  • After Effects▾
    • All Hosts
  • All
  • Albums (9)
  • Tutorials (128)
  • Tasks (5)
  • Page:
  • 2
  • |
  • 3
  • |
  • 4
  • |
  • 5
  • |
  • 6
  • |
  • 7
  • |
  • 8
  • |
  • 9
  • |
  • 10
  • |
  • 11
  • |
  • 12
  •  

Tutorials

See only tutorials »
  • RE:Match Non-matching Cameras in Premiere Pro

    Link
    Description

    In this tutorial, Andrew Devis demonstrates a relatively new plug-in by RE:Vision Effects called RE:Match and how it can very quickly and accurately deal with the very common problem of non-matching cameras in Premiere Pro.

    This Tutorial Includes
    • Video
    See Tutorial
  • Exporting 3D Renders out of C4D for our plugins: Part 2 - More Passes

    Link
    Description

     

    This tutorial shows how how to set up a project in Cinema 4D to get the best results for use with RE:Map UV and RSMB Pro Vectors, Smoothkit ZBlur, RE:Fill and Shade Shape in After Effects (although you can use other host applications for compositing and some of this will apply to other plugins). 
    Special Thanks to Patrick Goski at Maxon.net for creating & providing the C4D sample project and for his support 24/7.

     

    This tutorial shows how how to set up a project in Cinema 4D to get the best results for use with RE:Map UV and RSMB Pro Vectors, Smoothkit ZBlur, RE:Fill and Shade Shape in After Effects (although you can use other host applications for compositing and some of this will apply to other plugins). 

    Special Thanks to Patrick Goski at Maxon.net for creating & providing the C4D sample project and for his support 24/7.

    This Tutorial Includes
    • Video
    See Tutorial
  • RE:Vision Effects products with Cinema4D

    Link
    Description

    Assigning a Coverage Alpha Matte to the Control Source

    Some of our products work from image data rendered from a 3D renderer. Here are notes about Motion Vectors but they apply as well to exporting surface normals or UV maps…

    This Tutorial Includes
    • Web Pages
    See Tutorial
  • Introduction to RE:Match Stereo

    Link
    Description

    Description:This tutorial covers the basic concepts and use for RE:Match Stereo

    Credits:We would like to thank the following for providing footage:
    Jaime Fernández Miranda - jim-box.com.

    Some material was licensed from Mammoth HD - mammothhd-3d.com/

    Thank you to Werner Bloos  info@digi-dat.de for providingFootage 

    OriginalMusic by Bob Bralove, bobbralove.comAlso, thanks to Anthony Magliocco additional footage. 

    This Tutorial Includes
    • Video
    See Tutorial
  • Introduction to RE:Match Color

    Link
    Description

     

    This tutorial covers the basic concepts and use for RE:Match Multicam
    Credits:
    We would like to thank the following for providing footage:
    Some material was licensed from Mammoth HD - mammothhd-3d.com/
    The horses are from Trey Ratcliff of stuckincustoms.com
    And also, thanks to Ami Sun for additional footage.
     
    Author:  Lori Freitag
    Company:  RE:Vision Effects
    link: http://revisionfx.com/products/rematch/

    This tutorial covers the basic concepts and use for RE:Match Color.

    Credits:We would like to thank the following for providing footage:Some material was licensed from Mammoth HD - mammothhd-3d.com/

    The horses are from Trey Ratcliff of stuckincustoms.com

    Also, thanks to Ami Sun for additional footage. 

     

    This Tutorial Includes
    • Video
    See Tutorial
  • Exporting 3d renders out of C4D for our plugins : Part 1 - Motion Vectors and UV Maps

    Link
    Description

     

    This tutorial shows how how to set up a project in Cinema 4D to get the best results for use with RE:Map UV and RSMB Pro Vectors in After Effects (although you can use other host applications for compositing and some of this will apply to other plugins). A Sample project is included using After Effects.
    Special Thanks to Patrick Goski at Maxon.net for creating & providing the C4D sample project and for his support 24/7.

    This tutorial shows how how to set up a project in Cinema 4D to get the best results for use with RE:Map UV and RSMB Pro Vectors in After Effects (although you can use other host applications for compositing and some of this will apply to other plugins). A Sample project is included using After Effects.

    Special Thanks to Patrick Goski at Maxon.net for creating & providing the C4D sample project and for his support 24/7.

     

    This Tutorial Includes
    • Video
    • ZIP File
    See Tutorial
  • RE:Map UVW Multipass

    Link
    Description

    Joren  Kandel (http://www.thepixellab.net/blog) has provided a Cinema 4D and After Effects tutorial where he shows you how to use  RE:Map UV to replace a C4D UV pass with a 2D texture in After Effects. 

    This Tutorial Includes
    • Video
    See Tutorial
  • RSMB Vectors from C4D to AE

    Link
    Description

    In this tutorial you will learn how to utilise a motion vector pass from Cinema 4D to introduce motion blur in to your final comp, with RE: Vision Effects Reel Smart Motion Blur Vectors Plugin.

    If Play link does not work, try this external link

    http://vimeo.com/33243611/

    This Tutorial Includes
    • Video
    See Tutorial
  • Twixtor: When and How to use Tracking Points

    Link
    Description

    This Tutorial shows how to get better results using Tracking Points for more complex shots and to help get rid of warping or ghosting. Tracking Points are available in Twixtor Pro for AE, FCP (pre-FCPX), Premiere Pro, Nuke & OFX hosts such as Scratch & Composite.

    This Tutorial Includes
    • Video
    See Tutorial
  • Better Retiming using a Matte

    Link
    Description

     

    This Tutorial shows how to get better tracking using a matte to separate your footage into  multiple layers.  Multiple layers are available in Twixtor Pro for AE, FCP, Premiere Pro, and Twixtor for Smoke, Flame, Fusion, Nuke & OFX hosts such as Scratch & Composite.
    Author:  Lori Freitag
    Company:  RE:Vision Effects
    link: http://revisionfx.com/products/twixtor/

    This Tutorial shows how to get better tracking using a matte to separate your footage into  multiple layers.  Multiple layers are available in Twixtor Pro for AE, FCP, Premiere Pro, and Twixtor for Smoke, Flame, Fusion, Nuke & OFX hosts such as Scratch & Composite.

    This Tutorial Includes
    • Video
    See Tutorial
  • Page:
  • 2
  • |
  • 3
  • |
  • 4
  • |
  • 5
  • |
  • 6
  • |
  • 7
  • |
  • 8
  • |
  • 9
  • |
  • 10
  • |
  • 11
  • |
  • 12
  •  
Copyright © 2025 RE:Vision Effects, Inc. All rights reserved. Company / News / Legal & Privacy / Contact