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Tutorials

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  • Speed Ramping with Twixtor in AE

    Link
    Description

    This Tutorial covers the basics on how to do a simple Speed Ramp effect using Twixtor in After Effects.

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  • Twixtor in AE Overview

    Link
    Description

    This screencast gives an overview of how to use Twixtor within After Effects, including how to apply Twixtor, how to speed up and slow down using Twixtor, and special considerations needed.

    Timestamps:

    00:10  Speeding Up

    04:26  Slowing Down

    04:55  Animation Curves

     

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  • M1 and Rosetta 2

    Link
    Description

    This is a Sales support tutorial explaining M1 and Rosetta 2.
    *Note: There is a small typo at 00:20. It is x86-64  not x64-86
    Author:   Lori Freitag
    Company:  RE:Vision Effects

    This is a Sales support tutorial explaining M1 and Rosetta 2.


    *Note: There is a small typo at 00:20. It is x86-64  not x64-86

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  • Managing your account - Moving a key-based license

    Link
    Description

    In this tutorial we will see how to deactivate a license directly from your machine and also how to manage a license remotely via your account.Note: (This tutorial is for you, if your license format is: XXXX-XXXX-XXXX-XXXX-XXXX-XXXX-XXXX Issued from Dec 2018 and later).



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  • How La Maison's Mental Ray plugin works with RE:Vision Effects plugins

    Link
    Description

      Mental Ray shader that can be used to output vectors for RE:Vision Effects plugins

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  • Motion Vectors Out of Maya - video 1 to 4

    Link
    Description

    The following videos Motion Vectors out of Maya is a set of 4 tutorials prepared by Arkadiy Demchenko.

    Many of RE:Vision Effects tools support motion vectors inputs including: ReelSmart Motion Blur, SmoothKit Directional, RE:Map Displace, Video Gogh, Twixtor Motion Vectors In.

    This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.

    01_Basics I. This video explains how to install a special shader to
    render motion vectors with Mental Ray.

    02_Basics II. In this tutorial we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on. The tutorials are done in Maya 2009 but will apply to

    03_Example I. Simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.

    04_Example II. Another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.

    A set of Maya scene project files to test the content of this tutorial by yourself and compare your results is maintained here:

    http://www.revisionfx.com/support/faq...
    The 2009 scenes can be uploaded directly in 2011 without issues.

    P.S. Keep in mind that Sun&Sky system used in this scene creates a gamma correction lens shader for your camera that needs to be disabled / disconnected if you want to render the scene with lm2DMV shader. Passes on the other hand will ignore it, so no need to bother then.

    Arkadiy maintains the blog http://www.sigillarium.com about Maya and his work.

     

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  • What is the motion vector format for RE:Vision Effects' products?

    Link
    Description

    Motion Vectors Format Explained

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  • How is alpha used in your motion vectors?

    Link
    Description

    This tutorial explains the need for alpha in motion vectors.

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  • How do I get motion vectors out of my 3D system?

    Link
    Description

    There exists different ways to extract motion vectors from a renderer.

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  • I'd like to see the math behind your motion vectors

    Link
    Description

    This tutorial explains the motion vectors mapping maths.

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