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Latest Album

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  • DEFlicker

    DEFlicker Link
    Description

    DE:Flicker album for all hosts

    Tutorials
    1. RE:Vision Effects OFX Plugins in Flame and Flame Assist »
    2. Intro to DEFlicker Time Lapse »
    3. Intro to DEFlicker High Speed »
    4. DEFlicker Exploring Features »
    5. DEFlicker Intro to Auto Levels »
    6. DEFlicker Exploring Features 2 »
    7. RE:Vision plugins in Resolve 1: DEFlicker »
    8. How to remove Rolling Bands with DEFlicker »
    This Album Includes
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Tutorials

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  • Twixtor, Time Remapping and Excel

    DEFlicker Link
    Description

    In this tutorial, you will see two different methods used to remap time, as well as a shortcut using an Excel spreadsheet.  We also see a frame rate conversion.
    In this tutorial, you will see two different methods used to remap time, as well as a shortcut using an Excel spreadsheet.  We also see a frame rate conversion.

    This Tutorial Includes
    • Video
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  • DEFlicker and Timelapse

    DEFlicker Link
    Description

    In this tutorial, you will see the workflow used to get rid of Flicker in a Sunset, Time-lapse video shot at a low frame rate with DEFlicker Time-lapse. Download footage here: https://vimeo.com/436250814/34a2feb04e

    This Tutorial Includes
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  • How to remove Rolling Bands with DEFlicker

    DEFlicker Link
    Description

     

    In this tutorial, you will learn the basic steps for using DEFlicker Rolling Bands in After Effects.  You will see a few examples demonstrating different scenarios.
    06:56
    Effect here is the wagon-wheel effect - see these links tolearn more about wagon wheel effect: 
    https://www.youtube.com/watch?v=VNftf5qLpiA
    https://www.youtube.com/watch?v=QOwzkND_ooU
    https://www.youtube.com/watch?v=6XwgbHjRo30
    https://www.youtube.com/watch?v=9MN5MF72PHs
    Thank you to Anita Rizzano for the Rolling Bands footage.

     

    In this tutorial, you will learn the basic steps for using DEFlicker Rolling Bands in After Effects.  You will see a few examples demonstrating different scenarios.


    06:56

    See these links to learn more about wagon wheel effect: 
    https://www.youtube.com/watchv=VNftf5qLpiA

    https://www.youtube.com/watch?v=QOwzkND_ooU

    https://www.youtube.com/watch?v=6XwgbHjRo30

    https://www.youtube.com/watch?v=9MN5MF72PHs

    Thank you to Anita Rizzano for the Rolling Bands footage.

    This Tutorial Includes
    • Video
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  • Unwrapping iZugar MKX200 3.8mm fisheye with RE:Lens

    DEFlicker Link
    Description

    RE:Lens tutorial using Izugar 200 mm fisheye - MKX200 is very distortion free
    https://www.izugar.com/shop/product/mkx200/
    Compatible with ZCAM E2, and can also be used on Sony E-Mount and Nikon Z mounts with adapter rings

    This Tutorial Includes
    • Video
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  • MV out of Maya with Arnold

    DEFlicker Link
    Description

    Maya now ships with Arnold as renderer. This tutorial reviews the motion vector shader they made to support our products.

    This Tutorial Includes
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  • Export UV maps out of 3DS Max or Maya using Mental Ray or V-Ray

    DEFlicker Link
    Description

    This document outlines how to generate UV maps out of 3DS Max and Maya using Mental RAY (MR) and VRAY with reference renders and reference scenes and screenshots showing the settings.  The intent is then use RE:Map UV or RE:Map Inverse UV in your compositing program.

    Download the PDF here

    We would like to thank Chad Capeland (https://indicated.co/) for helping us to document this process and testing the best approaches.

    Note if you use V-Ray in Cinema 4D for example, you might want to also check our video tutorial using Cinema 4D Renderer ( http://help.revisionfx.com/task/22/#/tutorial-150) ).

    This Tutorial Includes
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    • ZIP Files
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  • Quick Tip - Setting Color Correction Window

    DEFlicker Link
    Description

     

    Description:
    This tutorial covers the best practices and tips for using DE:Flicker in Premiere Pro to get the best results.  This complements our other tutorials about specific features of the product that work the same in all applicationsThis tutorial covers the best practices and tips for using DE:Flicker in Premiere Pro to get the best results.  This complements our other tutorials about specific features of the product that work the same in all applications.Description:

    In this tutorial, you learn about the Window option for more precise color matching with RE:Match color. This complements our other tutorials about specific features of the product that work the same in all applications.

     

    This tutorial covers the best practices and tips for using DE:Flicker in Premiere Pro to get the best results.  This complements our other tutorials about specific features of the product that work the same in all applicationsIn this tutorial, you learn about the Window option for more precise color matching with RE:Match color. This complements our other tutorials about specific features of the product that work the same in all applications.

    This Tutorial Includes
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  • RSMB for Maya users

    DEFlicker Link
    Description

    This is a four-part tutorial about adding motion blur to a Maya render by first creating a 2D motion vector sequence and then using it with ReelSmart Motion Blur in post production. I’ll be covering Maya 2009’s 2D motion vector pass as well as installation and use of the lm_2DMV shader for earlier Maya versions. Once this technique is part of your pipeline, it can be a tremendous time saver compared with creating (and waiting for) motion blur from within Maya. It also provides the flexibility of applying any amount of motion blur without having to re-render.

    This Tutorial Includes
    • Web Pages
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  • M1 and Rosetta 2

    DEFlicker Link
    Description

    This is a Sales support tutorial explaining M1 and Rosetta 2.
    *Note: There is a small typo at 00:20. It is x86-64  not x64-86
    Author:   Lori Freitag
    Company:  RE:Vision Effects

    This is a Sales support tutorial explaining M1 and Rosetta 2.


    *Note: There is a small typo at 00:20. It is x86-64  not x64-86

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