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A visual example of "Kill immediate if Zero Alpha"
Description
This Tutorial explains when to use the "Kill immediate if Zero Alpha" setting.
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A visual example of birth and death rates
Description
In another example ("Using Video Gogh to create a graphic style") we showed an example of creating some animated flowers. This tutorial shows the steps to create this effect.
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Advanced User-Defined Brush Tutorial for Video Gogh
Description
This tutorial expands material provided in the documentation with practical step by step examples on how to set up your own user-defined brushes.
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Using Video Gogh to enhance a graphic style
Description
This tutorial expands material provided in the documentation with practical step by step example on what might be a non-obvious use of Video Gogh that is more graphic in nature, and uses custom brushes.
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Using Multiple Layers of Video Gogh
Description
In this tutorial we provide some notes for a more refined effect where you might want to use other effects in combination with Video Gogh. In addition we provide some reasons why you might want to apply Video Gogh in multiple passes.
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M1 and Rosetta 2
Description
This is a Sales support tutorial explaining M1 and Rosetta 2.*Note: There is a small typo at 00:20. It is x86-64 not x64-86Author: Lori FreitagCompany: RE:Vision EffectsThis is a Sales support tutorial explaining M1 and Rosetta 2.
*Note: There is a small typo at 00:20. It is x86-64 not x64-86This Tutorial Includes
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Managing your account - Moving a key-based license
Description
In this tutorial we will see how to deactivate a license directly from your machine and also how to manage a license remotely via your account.Note: (This tutorial is for you, if your license format is: XXXX-XXXX-XXXX-XXXX-XXXX-XXXX-XXXX Issued from Dec 2018 and later).
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How La Maison's Mental Ray plugin works with RE:Vision Effects plugins
Description
Mental Ray shader that can be used to output vectors for RE:Vision Effects plugins
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Motion Vectors Out of Maya - video 1 to 4
Description
The following videos Motion Vectors out of Maya is a set of 4 tutorials prepared by Arkadiy Demchenko.
Many of RE:Vision Effects tools support motion vectors inputs including: ReelSmart Motion Blur, SmoothKit Directional, RE:Map Displace, Video Gogh, Twixtor Motion Vectors In.
This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.
01_Basics I. This video explains how to install a special shader to
render motion vectors with Mental Ray.02_Basics II. In this tutorial we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on. The tutorials are done in Maya 2009 but will apply to
03_Example I. Simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.
04_Example II. Another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.
A set of Maya scene project files to test the content of this tutorial by yourself and compare your results is maintained here:
http://www.revisionfx.com/support/faq...
The 2009 scenes can be uploaded directly in 2011 without issues.
P.S. Keep in mind that Sun&Sky system used in this scene creates a gamma correction lens shader for your camera that needs to be disabled / disconnected if you want to render the scene with lm2DMV shader. Passes on the other hand will ignore it, so no need to bother then.Arkadiy maintains the blog http://www.sigillarium.com about Maya and his work.
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What is the motion vector format for RE:Vision Effects' products?
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