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  • How do I perform frame rate conversion in FCP?

    Link
    Description

    This FAQ explains frame rate conversion within FCP using the FxPlug version of Twixtor.

    This Tutorial Includes
    • Web Pages
    See Tutorial
  • Shade/Shape - Rendering Realistic Water Droplets

    Link
    Description

    This post covers a digital video compositing technique for rendering photo-realistic water droplets moving on glass surfaces.

    This Tutorial Includes
    • Web Pages
    See Tutorial
  • RE:Map - How to Export UV Maps out of Cinema 4D

    Link
    Description

    A short movie that shows how to export UV maps out of Cinema 4D. This short movie is kindly provided by Dr.-Ing.V.Sassmannhausen.

    This Tutorial Includes
    • Video
    See Tutorial
  • Staircase and aliasing reduction

    Link
    Description

    In this example, we show SmoothKit Staircase Suppress and its ability to reduce "jaggies" without unnecessarily overblurring. 

    This Tutorial Includes
    • Video
    See Tutorial
  • SmoothKit Diffusion, better median filtering

    Link
    Description

    In this example, we explain how SmoothKit DIffusion works. A specific example is given showing how better median filtering can be accomplished.

    This Tutorial Includes
    • Video
    See Tutorial
  • Time lapse streaks

    Link
    Description

    Create super long timelapse-like streaks using ReelSmart Motion Blur and SmoothKit Frame Accumulate.

    This Tutorial Includes
    • Web Pages
    See Tutorial
  • Directional Blur using splines

    Link
    Description

    SmoothKit Directional with Splines uses AE's masks or combustion's rotosplines to interactively control the direction of the blur at each pixel.

    See tutorial
  • Directional Blur

    Link
    Description

    Using SmoothKit Directional you can control the direction of a blur at each pixel independently.

    This Tutorial Includes
    • Video
    See Tutorial
  • Depth of Field

    Link
    Description

    In these examples we show how to create depth-of-field effects using SmoothKit ZBlur using color and depth images rendered from a 3D system.

    This Tutorial Includes
    • Video
    See Tutorial
  • Vignetting and other per-pixel controlled blurs

    Link
    Description

    SmoothKit's Gaussian filter can be used to control per-pixel blurring and vary the amount of detail on a per-pixel basis.

    See tutorial
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