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  • Using Video Gogh to enhance a graphic style

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    Description

    This tutorial expands material provided in the documentation with practical step by step example on what might be a non-obvious use of Video Gogh that is more graphic in nature, and uses custom brushes.

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  • Using Multiple Layers of Video Gogh

    Link
    Description

    In this tutorial we provide some notes for a more refined effect where you might want to use other effects in combination with Video Gogh. In addition we provide some reasons why you might want to apply Video Gogh in multiple passes.

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  • How La Maison's Mental Ray plugin works with RE:Vision Effects plugins

    Link
    Description

      Mental Ray shader that can be used to output vectors for RE:Vision Effects plugins

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  • What is the motion vector format for RE:Vision Effects' products?

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    Description

    Motion Vectors Format Explained

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  • How is alpha used in your motion vectors?

    Link
    Description

    This tutorial explains the need for alpha in motion vectors.

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  • How do I get motion vectors out of my 3D system?

    Link
    Description

    There exists different ways to extract motion vectors from a renderer.

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  • I'd like to see the math behind your motion vectors

    Link
    Description

    This tutorial explains the motion vectors mapping maths.

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  • RE:Map Understanding UV Images

    Link
    Description

    Understanding UV images: how to generate and use them with RE:Map (for host apps Modo, Lightwave and Cinema 4D). Provided by Mylenium.

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  • RE:Map Sample Projects

    Link
    Description

    Look for the explanation files (in HTML format) after you download the files to your disk. The tutorials have been updated to include a short description of how to use RE:Map Inverse UV, a plugin that was added for RE:Map version 1.1.

    This Tutorial Includes
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