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How La Maison's Mental Ray plugin works with RE:Vision Effects plugins
Description
Mental Ray shader that can be used to output vectors for RE:Vision Effects plugins
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Motion Vectors Out of Maya - video 1 to 4
Description
The following videos Motion Vectors out of Maya is a set of 4 tutorials prepared by Arkadiy Demchenko.
Many of RE:Vision Effects tools support motion vectors inputs including: ReelSmart Motion Blur, SmoothKit Directional, RE:Map Displace, Video Gogh, Twixtor Motion Vectors In.
This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.
01_Basics I. This video explains how to install a special shader to
render motion vectors with Mental Ray.02_Basics II. In this tutorial we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on. The tutorials are done in Maya 2009 but will apply to
03_Example I. Simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.
04_Example II. Another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.
A set of Maya scene project files to test the content of this tutorial by yourself and compare your results is maintained here:
http://www.revisionfx.com/support/faq...
The 2009 scenes can be uploaded directly in 2011 without issues.
P.S. Keep in mind that Sun&Sky system used in this scene creates a gamma correction lens shader for your camera that needs to be disabled / disconnected if you want to render the scene with lm2DMV shader. Passes on the other hand will ignore it, so no need to bother then.Arkadiy maintains the blog http://www.sigillarium.com about Maya and his work.
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What is the motion vector format for RE:Vision Effects' products?
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How is alpha used in your motion vectors?
Description
This tutorial explains the need for alpha in motion vectors.
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How do I get motion vectors out of my 3D system?
Description
There exists different ways to extract motion vectors from a renderer.
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I'd like to see the math behind your motion vectors
Description
This tutorial explains the motion vectors mapping maths.
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