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Export UV maps out of 3DS Max or Maya using Mental Ray or V-Ray
Description
This document outlines how to generate UV maps out of 3DS Max and Maya using Mental RAY (MR) and VRAY with reference renders and reference scenes and screenshots showing the settings. The intent is then use RE:Map UV or RE:Map Inverse UV in your compositing program.
We would like to thank Chad Capeland (https://indicated.co/) for helping us to document this process and testing the best approaches.
Note if you use V-Ray in Cinema 4D for example, you might want to also check our video tutorial using Cinema 4D Renderer ( http://help.revisionfx.com/task/22/#/tutorial-150) ).
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M1 and Rosetta 2
Description
This is a Sales support tutorial explaining M1 and Rosetta 2.*Note: There is a small typo at 00:20. It is x86-64 not x64-86Author: Lori FreitagCompany: RE:Vision EffectsThis is a Sales support tutorial explaining M1 and Rosetta 2.
*Note: There is a small typo at 00:20. It is x86-64 not x64-86This Tutorial Includes
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Managing your account - Moving a key-based license
Description
In this tutorial we will see how to deactivate a license directly from your machine and also how to manage a license remotely via your account.Note: (This tutorial is for you, if your license format is: XXXX-XXXX-XXXX-XXXX-XXXX-XXXX-XXXX Issued from Dec 2018 and later).
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